Hi, I'm Fuzzy.

This site, Fuzzy's Logic, is a dumping ground for things I find interesting. If you're looking for content I've personally generated you might want to head directly to one of my other sites:

Hi, I'm Fuzzy.

Fishing with Bob The Fish

So what am I using? The shell is Fish. Most Linux distributions and OS X come with Bash being their default shell. And to many users, that is the only shell they have ever known and don’t know that alternatives exist. Fish is one of those replacements.

My primary reason for using fish is I like its built-in tab and auto-complete features. And it has nice colors out of the box that makes using it more pleasant. It does nothing super special that can’t be done with Bash, but it does these things without major tweaking.

Why Use a 30 Year Old Development Method in 2018

Making games is hard.

And by far the hardest part of making games is pre-production. That statement may be confusing. We’ve all heard about very difficult production periods for games, and we’ve also observed light, easy, fun pre-production periods. So why am I claiming that pre production is harder? Because one of the things that can poison production is that pre-production is happening during it. As hard as pre-production is, it’s even harder (and way more expensive) to do while you’re also in production.

The Crimson Campaign (Powder Mage, #2)

The hounds at our heels will soon know we are lions

Tamas's invasion of Kez ends in disaster when a Kez counter-offensive leaves him cut off behind enemy lines with only a fraction of his army, no supplies, and no hope of reinforcements. Drastically outnumbered and pursued by the enemy's best, he must lead his men on a reckless march through northern Kez to safety, and back over the mountains so that he can defend his country from an angry god. In Adro, Inspector Adamat only wants to rescue his wife. To do so he must track down and confront the evil Lord Vetas. He has questions for Vetas concerning his enigmatic master, but the answers might come too quickly. With Tamas and his powder cabal presumed dead, Taniel Two-shot finds himself alongside the god-chef Mihali as the last line of defence against Kresimir's advancing army. Tamas's generals bicker among themselves, the brigades lose ground every day beneath the Kez onslaught, and Kresimir wants the head of the man who shot him in the eye.

The Crimson Campaign (Powder Mage, #2)

Rocket Jump: Quake and the Golden Age of First-Person Shooters

Rocket Jump: Quake and the Golden Age of First-Person Shooters is a time capsule. Continue reading and you'll break the seal, unleashing a torrent of history that recounts some of id Software's boldest ideas, technical achievements, and eclectic personalities. Those breakthroughs stemmed from a culture that was as detrimental to the minds, bodies, and spirits of the Quake franchise's creators as it was motivational. A culture where those involved in Quake could raise the bar for technology and design in the games industry.